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    This box comes with two games using mostly the same components.

    Designed by Zach Morris

    Published by Lunarpunk Games

      3-10 👥          30 minutes

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    multivictor

    Duck, Duck, Choose

    Play as ducks choosing how to distribute trinkets before a fowl bully takes everything. Every duck is looking to have majorities of trinkets and crowns, but are happy to share ties.


    However, if the bully has enough majorities of their own, 
    they’ll take everyone’s cards and their hats!

      2 👥          25 minutes

    What Does My Rival Desire

    Single Victor Game

    single victor

    You and your Rival are splitting an assortment of trinkets between each other . . . but both of you have a secret identity which changes how you value stuff.  


    What does your Rival want?
    How can you manipulate them into leaving you what you want?

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    How do you play
    Duck, Duck, Choose!

    Players need to come to an agreement on who gets the trinkets! You'll do this by quickly casting your vote on who gets them, placing your duck card in front of any player. The catch is the player who gets them has to have every players duck card in front of them, and your group only has 1 minute to make a final decision. If there's no consensus, the fowl bully gets the cards instead and that's no good for anyone!

    You can change your vote at any time as long as the round is going on, but only to a player who still has a vote in front of them. Whoever votes first also gets the First Quack card, which lets them take 1 card from the center and give it to any player.

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    Ducks-2.jpg
    How do you play
    What Does My Rival Desire?

    Players will divide trinkets through a series of I-Split-You-Choose rounds. Each turn, you'll select cards from supply piles in order to create 2 groups of trinkets. Your rival will always get first choice on which group to take for themself- leaving you with the remaining stuff. At the end of the game, you'll be forced to discard all cards in any suit that you let your rival accumulate too much of, so you must be careful what you allow them to take.

    At the beginning of the game, each player will open an envelope containing a secret identity card. This identity will introduce special private rules that will change the way you value each card. You won't know what your rival's identity says . . . it could be anything. While trying to get what you want, you're also trying to figure out your rival's complex motives.

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    behind the game . . .

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    Meet the Designer, Zach Morris!

     

    Zach Morris is a game designer on an endless quest to explore the beautiful complexity of the world. Zach finds almost everything fascinating to learn about, but loves games above all else. They are constantly playing, discussing and making interesting games. They treat every project as a chance to experiment with something new and go on a magical journey of discovery. When their attention isn't focused on games, Zach is likely reading fantasy stories, writing meandering essays, having a mental breakdown or applying their skills as a software engineer.

    Published by Lunarpunk.games

    Development by Matthew Hocker & Xoe Allred
    Graphics from Craftpix.net and game-icons.net
    Playtested with Break My Game, Protospiel Online, Kansas City Game Designers
    Special thanks to the thinky-puzzle-games discord

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    more midnight market games . . .

    Click a game to learn more!

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