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      4-6 👥          15 minutes ⌛

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    Designed by Marceline Leiman

    Published by Lunarpunk Games

    Victorless

    victorless

    Chimeratrix

    ABSORB. CHANGE. ASSIMILATE.

    You cannot help yourself. That's all you know. You are a beast—a hybrid creature of myth, lost in a misunderstanding, fearful world that refuses to understand you.
     

    But you’ve found others. A community that understands your shifting nature, able to help you find your true self in the process. You’ve been confused for so long. This could be your chance to remember.


    Each player is a Chimera. A metamorphic monster that has parts made up from many different sources. As a Chimera, you find yourself influenced and changing shape based on the metamorphs of those around you.

    A player's perspective of Chimeratrix, where they are looking at an assortment of chimeras and can see the words "Wendigo", "Fairy", and "Big Foot"
    Chimeratrix
    How do you play?

    In Chimeratrix, players will draw doodles combining 3 separate thematic words into a single chimera, in an attempt to better understand who they really are.

     

    First, all players will privately write a word based on a shared theme. For example, if the theme was animal, players might write words such as shark, dog, flamingo, and giraffe.

    Players then exchange the written words, making sure they word they take is only seen by other players (and they didn't take their own word!)

    Each player makes a chimera using the 3 words in front of the 3 in one direction. 

    Then, each player tries to guess the word hidden in front of them based on the doodles others have made. 

    Guessing their word correctly means they've learned something new about their true chimera self, making it a part of themselves forever.

     

    An assortment of Chimeratrix Modifier cards.
    An arrangement of Chimeratrix category cards
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    behind the game . . .

    Marceline Leiman

    Meet the Designer, Marceline Leiman!​

    Marceline Leiman is a freelance game designer, developer, and adjunct professor based in Brooklyn, New York with an MFA in Game Design from NYU Game Center. She has worked with many clients throughout the industry including AllPlay (Wildberries), Underdog Games (High Tide, Dino Racer), Clarkson Potter (Wednesday: Friend or Woe), and many others. In 2025 she won the Diana Jones Emerging Designer award. In 2026 she led the design and development of 3 titles (The Curious Little Bookshop, Lifted Spirits, Happy Heart Cafe) through a new studio Ordinary Magic in collaboration with Unstable Games.

    Published by Lunarpunk.games

    Development by Matthew Hocker & Xoe Allred
    Graphic Design & Illustrations by Xoe Allred
    Playtested at Break My Game & Protospiel Online

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    © 2025 Lunarpunk Games

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