3-6 👥 30 minutes ⌛
Designed by Zach Sockol
Published by Lunarpunk Games
multivictor
Da Poifect Crime
It was a team effort, but this boujee land lord party animal is the perfect mark. We’re gonna waltz right into his glitzy party, sneak into his private study, then disappear via the side patio before security even finishes their first donut…
So, uh, turns out security is on a diet. No problem, we know they’re underpaid, we’ll bribe them so they don’t snitch. Maybe they’ll even tell us where the good stuff is.
What do you mean there’s not enough to cover your student loans? Yo who stole from my stash!? Hey you were supposed to bribe while I cleared the vault!! Who’s making that ruckus this is a cussin’ stealth operation!!!

How do you play?

In Da Poifect Crime, players take da role of thieves enacting a heist of a wealthy estate, each with da goal of escaping with enough 💵 to make it a worthwhile heist and not get caught.
Players choose 1 of 3 action card to play each turn. They can Haul to take money from the vault, Steal from other players, or Bribe da guard to make sure they look the other way.
The catch is, each card is played privately before being revealed at once, and the number of each type of card played changes how effective it is! If too many players try to Haul, then they barely get any cash.
Oh by da way, that guard you've been bribing? Better make sure they have enough money to not say anything when the game ends, otherwise da player with the most money gets caught and sent to da big house.
Can you outwit or collaborate with your fellow thieves to commit . . .
Da Poifect Crime!


behind the game . . .

Meet the Designer, Zach Sockol!
Zach has been designing board games since 2013, he loves playing new games especially abstract and bluffing games. He also volunteers in the board game community by hosting both in-person and online playtesting events, as well as serves on the board for Break My Game. When he's not busy with board games, he enjoys hanging out with his very cute and fluffy dogs.
Published by Lunarpunk.games
Development by Matthew Hocker & Xoe Allred
Graphic Design & Illustrations by Xoe Allred
Playtested at Break My Game & Protospiel Online








