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      3-7 πŸ‘₯          10 minutes βŒ›

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    Designed and Published by Eric Dittmore

    Multivictor

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    Hermit Hustle

    As the tide recedes, a sparkling, spacious shell is left on shore. A handful of hermit crabs gather round, jostling for position, all eager to upgrade their abode. Thus begins the Hermit Hustle . . .

    Hermit Hustle in action.  There is a line of shell cards in ascending order with crab tokens moving up the line.
    Hermit Hustle
    How do you play?

    Hermit Hustle is inspired by a real-life phenomenon where hermit crabs line up and swap shells. Play as a family of hermit crabs hoping to find some fancy new shells and achieve their crab dreams.

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    Each round, two new shells wash up on shore. Select a crab to send out for a shell upgrade. Once each player has chosen, reveal your cards, line up in size order, and move into a larger shell. Play cards strategically to build a hand of shells that will achieve your crab dreams, such as being the largest, shiniest, or most orderly family of hermit crabs.

    A close up of the Hermit Hustle in action, showing off some of the shells and crabs.
    An assortment of Crab Dream goals.
    gentle wave

    behind the game . . .

    Eric Dittmore

    Meet the Designer, Eric Dittmore!​

    Eric Dittmore is a game designer with a special interest in considering how player goals motivate their actions. He's been greatly inspired by the mission of Lunarpunk to explore game designs that do not provide a single, winner-take-all victor, as is reflected in his first two games, Adulting and Hermit Hustle. When not designing games, Eric enjoys being a goofy middle school English teacher, hanging out with is adorable nephew, and exploring New York with his beautiful wife.

    Published by Eric Dittmore

    Art and Game Design by Eric Dittmore

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    more midnight market games . . .

    Click a game to learn more!

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    Crafting Companions
    Da Poifect Crime
    Hermit Hustle by Eric Dittmore
    Rat King

    © 2025 Lunarpunk Games

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